AI Demodulation

R&D study exploring organic dynamic growth simulation C4D + Octane Render

The models in this project were generated using Meshy AI and combined with Cinema 4D MoGraph tools to build an organic growth-based setup. A procedural workflow was used to achieve dynamic form evolution, with Octane Render handling the final rendering.

Our Story with Sir David Attenborough

For Our Story, a 360° immersive experience currently showing at the Natural History Museum, I worked as part of the design and edit team at Luke Halls Studio in collaboration with Open Planet Studios.

I was responsible for the Cave sequence and the Future London shots, focusing on visual design and animation. These scenes explored scale, atmosphere, and spatial storytelling through generative and procedural techniques within the immersive environment.

Artworks from ThePerson NFTs

i there! I’m Cem, a 3D Motion Designer specialising in high-end, cinematic visuals and immersive storytelling.I primarily work with Cinema 4D and Redshift for high-quality rendering, cinematic lighting, and polished motion work. Alongside this, I also use Unreal Engine for real-time workflows, look development, and immersive environments, depending on the project’s needs.With a background in cartoons and animation from Istanbul, additional studies in audiovisual and multimedia technology in Spain, and over 6 years of freelance experience, I bring a broad, adaptable, and production-ready skill set to every collaboration. I’m used to working independently as well as alongside studios, agencies, and multidisciplinary teams.

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